![]() ![]() ![]() It's an attempt to take characters and mechanics from many genres and bring them together in an all-star battle royale," Phinney explained. "What we're making is a game that's a cross between a third-person shooter and an action RPG. Phinney described the use of physics-based elements in various skills and abilities and how they lent to the game "more diverse and dynamic play." Gameplay features verticality, there is no tab targeting or lock targeting, and the map does not have lanes. "I think when people talk about MOBAs there is a very specific DOTA lineage that they are talking about."īased on gameplay footage revealed thus far, Gigantic places players in the role of a single character with a third-person camera angled behind them in the style of Gears of War. When asked how Gigantic would differentiate itself from other MOBAs, Phinney explained that he did not categorize the game as such. Prior to working on Gigantic, Phinney was the lead designer on Guild Wars and StarCraft. ![]() To gain a better insight into how this new IP differentiates itself from MOBAs, we spoke to James Phinney, vice president of product development at Motiga. Independent developer Motiga's recently announced free-to-play PC game Gigantic may be reminiscent of a MOBA game, but the studio has described it as otherwise. ![]()
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